![]() stb file for Mortis, but it only contains a single room with some Poison Minds. There are no graphics associated with Mortis, and there is no stage defined for it in stages.xml. The game files contain a few references to a scrapped alternate floor for the Corpse, called Mortis. Dogma's animations for firing the black hole still exist in the animation file, and some remnants of it can even be reimplemented in-game. ![]() This blackhole sucks in a horde of red projectiles for a short time, before dissipating and leaving a large burst of projectiles that float in the air briefly. If the dead enemy was an Exorcist or another Necromancer, then they would be revived as a bony. If an enemy died in the room, it would walk up to it's remains and revive the enemy. This enemy appeared in the Mausoleum, it would move in the cardinal directions, and would go to the wall furthest from you. Graphics for Barfy, a Corpse enemy that was present in Antibirth but cut from Repentance. This was present in the files of Antibirth, but unused. It likely would have split into multiple parts.Ī Fly Bomb, but colored red and with added spikes. This boss was teased by Edmund on Twitter before the game's release, but is nowhere to be found in the final game.Ī tainted version of Mr. The thin and fat twin are named "Nibs" and "Chubs" respectively in the animation file. The following enemies only consist of sprites and/or last will portraits - they aren't coded as entities, and thus can't be spawned in-game.Ī cut boss. (Source: Original TCRF research) Unimplemented Enemies This implies that the enemy was cut late in development. Interestingly, while Exorcists are not normally used, they do appear in unused Greed Mode enemy waves.
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